Chunk Class for Unity Voxel Engine (Example)

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Here’s an example of a Chunk class i use in some variants of the engine. This one is a bit experimental but working OK so far.

chunk

 

Creating a grid mesh programmatically in Unity 3D

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Accessing strings in c++ from c#

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Scenario; You may have some c++ code you wish to output string data to be used in a c# application.

SQL to JSON with C#

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This seems to work quite well. If there is a more efficient way please let me know.