Here’s an example of a Chunk class i use in some variants of the engine. This one is a bit experimental but working OK so far. [crayon-5a3215d1015d6696842320/]
A voxel engine in c# and Unity 3D. Written from the ground up it’s been a fun learning experience so far. I have a better understanding now of 3D engines that use chunks to store ...
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Still enjoying playing with this program. Editing images in photoshop.
Added better contrast/brightness filter.
Finally got around to implementing alpha channel on color functions;
Added an experimental function. It tapers the radius across the brush array almost like a seashell type curl. Current functions;