Changing the color of SpeedTree materials at runtime in Unity3D.

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Need to instantiate and then tint some trees for your scene. Try something like this;

 

 

Game Engine Status Update 2

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Fixed some things, broke some other things. Added a mob with a very simple chase function. More to come.

Some more digging in this video, you can see the marching cubes shapes are a bit jagged and lighting is bare bones / rough. Work in progress. I have some old light spreading / radiosity type code for 3D voxel arrays in minecraft type worlds but its pretty tricky stuff and may take a while to adapt and implement. That along with water.

Creating a grid mesh programmatically in Unity 3D

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