Some progress made so far on the encounter system. New models and UI elements. I also expanded the pseudo-random noise to use doubles instead of floats which allows for much greater potential of pseudo random elements for each world coordinate.
Some small progress on this game project;
This game project is a much simpler distillation of many ideas I’ve had over the years. The marching cubes and voxel engines i’ve messed about with have been a great deal of fun but some of the math involved is out of my league and i find myself eventually hitting walls which stall the project.
With this i’ve decided to try and simplify things to a degree.
I’ve taking inspiration from games like Ultima IV and board games like Talisman and Dungeon.
Bringing this idea to Unity was very straightforward. Unity has all the tools you need and working with Game Objects made everything pretty simple (so far).